Improved state management for first game players, replay enhancements, as well as chat display improvements. Also as requested by phantom, a flashing green button indicator for new chat messages.
The site has now been upgraded to version 3.13.1. Flush your browser cache if you do not see it already.
Changes in this release:Improved internal chat state propagation to component. Uneventful replay move states automatically hidden and skipped over when appropriate. Chat vertical scroll buttons improved. Entire Chat button now flashes solid green when there are unread messages (requested by phantom). Removed legacy client link. Zone details display contents centered. Corrected first intro game bad state after cancel. In game count down now only displayed when meaningful. View Game button made green. Game options moved further down game detail screen for first game plays.
See you on the battlefield,
The BATTLE FORCES team
NAPs and Treaties
Personally, I believe there should be no guidelines for truces. A persons word is his bond, I had success in Battleforces by knowing who to trust, others who were sketchy, and new players who I kept my eye on. Made for more fun in my honest opinion. I enjoyed being dependable, therefore reputation ensured I had some early advantageous truces over other lesser known players. As we know from history there are nations, e.g. Hitler, who broke truces and it should be the same here.
Actually, you might want to think about setting all of the H2H games with a standard, as fair as possible, drop. I am playing an Indian Ocean game now where I started with a full $20 less in income and with India, all by itself, surrounded with my only other land territories being in Africa. If a new player got a drop like that it may very well send them running from the game, never to come back.
@phantom Thanks, I hope I can get back in the swing of things (I already missed my turns yesterday by mistake )
It is a 10 year old computer, so I suspect the video chip is just too old to support it. It is running the most recent versions of Firefox & Chrome, so that isn't the issue. The odd thing is that other sites which use WebGL appear to work just fine.