A large amount of visual and usability enhancements served up in this sweet apple pie release.
The site has now been upgraded to version 3.14.0. Flush your browser cache if you do not see it already.
Changes in this release:Map edit zone name and type panel moved to left side from right. View game button color and text based off of turn required state. Warning dialog button colors swapped. Map edit now highlights selected zone all red. Map edit now defaults to 'Pick Zone for Details'. Map edit zoom icons location adjusted. Mouse cursor updated for solo and multiplayer join game lists. Map edit internal state deduped. Paint brush shortcut in map edit menu. Home screen current games are now colored green if turn required. Tapping a zone in the forces purchase summary panel now automatically selects the zone. Waiting for message now displays player names. Current replay stage is better highlighted. In game info widget made more opaque and reformatted.
See you on the battlefield,
The BATTLE FORCES team
Great to have you back on BATTLE FORCES again.
Yes please, we definitely need to kick off a push to attract new players. The new version is working well, and it will be fun for everyone to get some more games going with more players. So anything you, or anyone on BATTLE FORCES. can do to spread the word would be greatly appreciated! Also if anyone has some recommendations on some high return promotional ideas, please let us know.
Thank you for playing,
The BATTLE FORCES team
NAPs and Treaties
Personally, I believe there should be no guidelines for truces. A persons word is his bond, I had success in Battleforces by knowing who to trust, others who were sketchy, and new players who I kept my eye on. Made for more fun in my honest opinion. I enjoyed being dependable, therefore reputation ensured I had some early advantageous truces over other lesser known players. As we know from history there are nations, e.g. Hitler, who broke truces and it should be the same here.
Actually, you might want to think about setting all of the H2H games with a standard, as fair as possible, drop. I am playing an Indian Ocean game now where I started with a full $20 less in income and with India, all by itself, surrounded with my only other land territories being in Africa. If a new player got a drop like that it may very well send them running from the game, never to come back.
@phantom Thanks, I hope I can get back in the swing of things (I already missed my turns yesterday by mistake )
It is a 10 year old computer, so I suspect the video chip is just too old to support it. It is running the most recent versions of Firefox & Chrome, so that isn't the issue. The odd thing is that other sites which use WebGL appear to work just fine.
For the old hands, is it just me, or are the new game mechanics woefully clunky? I wasn't sure I should take the time to play this game assuming the old mechanics, but these new mechanics seem insanely inefficient. No drag-and-drop functionality, no way to undo moves in a territory without undoing all moves, no way to reset the map/undo all moves, and much more. Also, does the map seem very blurry to anyone else?