A wee bit of advertising would do wonders.
I wonder why the creators aren't more involved. This game was once quite popular, and I think there is a good chance that it could be popular again, but it would require effort, especially in advertising. I am happy to pay for an extreme membership, not because I play so many games, but because I enjoy Battleforces and want it to thrive.
NAPs and Treaties
Personally, I believe there should be no guidelines for truces. A persons word is his bond, I had success in Battleforces by knowing who to trust, others who were sketchy, and new players who I kept my eye on. Made for more fun in my honest opinion. I enjoyed being dependable, therefore reputation ensured I had some early advantageous truces over other lesser known players. As we know from history there are nations, e.g. Hitler, who broke truces and it should be the same here.
Actually, you might want to think about setting all of the H2H games with a standard, as fair as possible, drop. I am playing an Indian Ocean game now where I started with a full $20 less in income and with India, all by itself, surrounded with my only other land territories being in Africa. If a new player got a drop like that it may very well send them running from the game, never to come back.
@phantom Thanks, I hope I can get back in the swing of things (I already missed my turns yesterday by mistake )
So, I was just looking to see when my next promotion would be and I realized that the XP required for the higher ranks is off the charts. I've been playing more than most (not THE most, but certainly more than most) and after 2 years of playing my XP is ~4100. In order to reach the highest rank a player needs 150000. At the rate I'm playing that would take close to 75 years and my wife already thinks I play too much.
This is less of a suggestion, and more of a pointing out of an error. The numbers for the higher ranks NEED to be adjusted downwards...significantly.